Analysis of our chess games doubles our fun! |
1. e4 e5
2. d3 d6
3. Be2 g6
4. Nc3 Bg7
5. Nf3 f5
Voluntarily weakening Black’s kingside. White (+.8)
6. Bg5 Nf6
7. Bxf6?! Qxf6
“To take is a mistake” as the pin is mightier than the
capture. Advantage falls to (+.1)
8. Nd5 Qf7?
Black is allowing 9. Ng5 – giving White a strong move with
tempo as Black would have to move the queen again. Qd8 looked ugly, but was
fine.
9. c3?! O-O?
After White’s move the game was even. Black is still
allowing Ng5. But White moves the same pawn one square – twice!
10. c4? c6
11. Nc3 Be6?
Black had a (-.4) lead, but the last move now leaves the
bishop in danger of being traded off if White sees that Ng5 move.
12. b3 f4
13. d4? ……
Allowing 13. …. exd4, 14. Nxd4 c5 wins a piece! Instead,
Black returns White’s advantage to (+.5).
13. ….. Na6
14. d5 cxd5
15. cxd5? Bg4
White still misses Ng5 for a full pawn positional equivalent lead instead of
(+.5).
16. Bxa6 bxa6
17. Qd3 Rac8
18. Rac1 Qb7
19. O-O Rc7
20. Rc2 Rfc8
21. Rfc1 …….
The game is EVEN here. Black has a choice of Bxf3 or Qb4 to
keep it that way.
21. …… a5?
22. Ng5! Qb4
Finally White plays aggressively! Black didn’t need a5 before Qb4, so now the move is
one move too slow. (+1.5)
23. Ne6 Bxe6
24. dxe6 Bh6?
Now White has 25. e7!
Rxe7, 26. Nd5 with a fork of Black’s Queen and Rook. Black could play
Re8, but Nd5 still is a killer with a (+3). But he not only misses it, but blunders.
25. f3?? ……
Instead of opening up the kingside, the move was h4 to stop
all the back rank mate threats for Black. Now ….Qd4+! and White is in trouble
with 26. Qxd4, exd4, 27. e7, Rxc3 28. Rxc3, dxc3, 29. Rxc3, Re8 and Black is
leading (-2.7).
25. …… Qb6+
26. Kh1 Bf8?
If 26. …..Qe3 Black has a (-.5) lead to build on as White’s
knight is pinned. Instead,
27. Nd5! Rxc2
28. Rxc2 Rxc2
29. Qxc2 Qb5
White is up (+4.8) due to the advanced e-pawn, and goes on
to win.
Black had chances, but White finally saw the aggressive knight moves in
time.
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