1. e4 e5
2. Nf3 d6
3. Nc3 Bg4
4. d3 Be7
5. Be2 h6
6. Be3 Nf6
7. a4?! g5?
A4 is a waste of time. 7. d4, controlling the center was
more to the point. A4 evens the game. But 7. …g5 opens Black’s Kingside for no
reason (+1.4). Who controls the center, usually controls the game,
8. b4 d5
9. Nxe5 Bxe2
10. Nxe2 Bxb4+
11. Bd2 Qd6
12. Bxb4 Qxb4+
13. c3 Qd6
White to make move #14. |
14. Nf3?
14. Qb1! This would put pressure on Black, attacking the
queen-side and keeping White’s center-placed knight in Black’s face. Now Black
is winning with 14. .Nc6 (-.8).
Always look for attacking or pressuring moves.
Whenever possible, make your opponent squirm or at least worry about your move.
14. ….. de
15. de Qxd1+
16. Rxd1 Nxe4
17. O-O O-O
18. Rd4 Nc5
This starts the Knight’s Dance.
19. Rfd1 Nc6
20. Rc4 Ne6
21. Rb1 Na5
22. Re4 Nc5
23. Re5 b6
24. Ra1 Nc6 ?!
Black, as with move #14, fails to develop his pieces to
build his advantage. Rae8 (-2) is better than Nc6 (-1.8). Try and get your
entire army involved in both the attacks and defense plans. Soldiers on the
sidelines are the same as not there.
25. Rf5 Rae8
26. Nd4 Nxd4
27. Nxd4 Nd3 ?!
28. Nc2? ……..
27. …a5 or Nxa4 keeps the advantage at (-1.7) and not drop
it to (-1). 28. h4 frees the A1 rook from the back rank mate defender role and
allows him more scope. The white knight is not protected on c2. You should
strive to keep a re-capture option on all your pieces.
28. …… Re2
29. Ne3 Re8?!
Now Black develops when 29. ….Nxf2, 30. Rxf2, Rxe3 wins a
pawn immediately.
30. Kf1 Rb2
31. Rd5? Rxf2+
32. Kg1 Rxe3
33. Rxd3 Rxd3
34. Kxf2 Rxc3
And White resigned shortly.
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