Meeting every MONDAY night 6pm to 9:30pm at the Hartland Senior Center, Room 53 or 54 at 9525 East Highland Rd (M-59),just west of US-23, Howell, Michigan. We have our own beautiful PRIVATE room in the HSC. Use the entrance at the far West end of the building. Stop by and ask for Mike, Ken or Vince. We offer free instructions and lessons to beginners. Contact the LCCC by email: firstname.lastname@example.org
Tuesday, October 14, 2014
Week 101314 a Good Time – LCCC League Resumes Oct. 29 – and a Game
Chess is a game for the entire family!
We had fifteen players on this Monday night. Two league
games played and the first round closed out. The standings are on the right
side of the blog.
Also a lot of friendly games were played. It was a nice
evening of chess.
The next round of the league on October 29, features these match-ups (first name listed
49’ers vs Tigers
Mike N – Vince V
Paul M – Dave S
Americo M – Luigi M
Luca M – Marcello M
Oilers vs Thunder
Tim R – Gene M (postponed)
Luke S – Sam T
Tom H – Zach R
Zach K – Ted G
Below is a Ladder Tournament game – played as a Fischer
Random 960 set up. There are some good lessons here. Fischer960 Ladder Tournament Game – G/55 min with 5 sec
Set up from left to right on the back rank - RBKNRQBN
Because this is a Fischer Random or Chess 960 game, both
players are following solid opening principles, rather than relying on their
“Opening Book” knowledge. Some of the opening principles on display here are:
1) Usually develop your knights before your bishops,
2) Restrict your opponent’s development by attacking the
good squares for his pieces,
3) Trade your under-developed pieces for your opponent’s
developed pieces – even better if he moved them a couple times as you pick up
4) Doubling your opponent’s pawns is usually a good thing,
5) Castle early!
Black is eyeing White’s unguarded c-pawn and having his
knight create havoc on the queen-side. The only problem is that after 13. b4!
Black’s Queen has no escape squares. Check it out!
Black is left with 13. ….Nxf314. gf, Qxf2+15. Rxf2 and White is up the exchange (+2.5). White - unfortunately for
him - sees only the smaller prize of a pawn (+1.3), and doesn’t look
After White's 14. b4!
14. ....... Qf8
Igor3000 actually liked better for Black 14. ….Qc415. Nd6, Qe616. Nxf2, Qxf2 – with Black keeping both knights on the king-side and
thus having a lesser deficit (+.8) due to his better position and attacking
possibilities. But that is deep-thinking a computer can do a lot faster and
with much greater accuracy than humans can.
Not only that, but the computer doesn’t feel the emotion of
having just lost an exchange. So this suggestion made by Igor3000 is the type
of move order a human would not even consider.
White gets the lead and immediately gets sloppy!
Look for that response from your opponent right after you
make a blunder. Often your opponent will go on auto pilot for a while - basking in his advantage. If you are diligent, often you can
counter-strike during his mental vacation.
The simple 17.f4 drives the knight from the center of the
board and eliminates all of the counter-play Black now enjoys.
The axiom “to take is a mistake” applies here (+1.7). Better
is 19. …..d6 (+1). The army that is
behind usually does better with the more firepower it keeps. When ahead, trade
pieces – when behind, trade pawns – is another chess axiom.
A wasted move expanding White’s lead (+2.7). 24. ….Nb5, getting his Knight back to the center
of the board was the best plan. Chess axiom: “A knight on the rim (of the
board) is grim.”
White gives away ground (+2). Centralizing his king with Kf2
to help those strong center pawns is the proper plan.
White’s Knight belonged on d3 as knights right behind passed
pawns are a good thing. Black’s best idea is to lock up the kingside with g6,
Black opens lanes for the White King to infiltrate – while
entombing his own Knight! Black is basically down a knight (+3).
Black admitted he somehow missed White’s following response,
and now allows two enemy passed pawns (+5.5). The rest is matter of technique.
This was not the fastest technique. But it still has some “endgame advantage
pushed to victory” help for less experienced players.