Meeting every MONDAY night 6pm to 9:30pm at the Hartland Senior Center, Room 53 or 54 at 9525 East Highland Rd (M-59),just west of US-23, Howell, Michigan. We have our own beautiful PRIVATE room in the HSC. Use the entrance at the far West end of the building. Stop by and ask for Mike, Ken or Vince. We offer free instructions and lessons to beginners. Contact the LCCC by email: firstname.lastname@example.org
Wednesday, July 1, 2015
First Round of the 2015 LCCC Fischer 960 Tournament Completed
if you still want to play, the next round is July 13 at 6:30. Be here. The
current tournament standings and next round pairings will be published later.
plan on being open on July 6 for casual chess – starting at the usual 6pm time.
So stop by.
Paul Mills visiting the USCF St. Louis Chess Club
In the mean time, LCCCer Paul Mills plays this casual
Fischer 960 game as Black and comes up with a very nice tactic shortly after
his opponent’s opening blunder. [from left to right, the pieces are lined up like
this – NRBKQNRB]
a 960 Random game, White’s advantage of first move is sometimes even greater
because – sometimes – White can attack an unprotected pawn in the random piece
set up. In this set-up for instance, the a-pawns are unprotected.
throws all his advantage away with his second move. This move allows Black extra
tempos (extra moves) and allows a trade of a knight for a bishop. A bishop is
considered slightly stronger than a knight in most situations. (-.8)
thinks he is trapping White’s queen behind enemy lines or under attack, but the
simple 9. g4 frees her and evens the game (.1). But White misses it so (-.9).
is slowly building his advantage in the position with space gain, King safety and
better piece activity (-2).
White to move after 12. ..... Bb5
best was 13. …e5!, expanding in the center and cramping the White queen
further. But Paul has an idea because he knows White wants to castle queenside,
but needs to protect some pawns and a rook first, so
The knight is untouchable because either capture allows a mate in two with
….Qxe2+ and then Qe1#. White has to let the knight get away with pawn thievery
should of taken more bounty with 16…..Qxe2.(-2.8)
missteps here. Paul needed 17. ,,,,,f4! 18. Qg1, Nc3 and another White pawn
falls (-5). Instead (-2) and White gets back in the game.
is in a little time pressure but still should have seen 23. Qa6+ and then Qxa4
(+2). Instead (-3).
is having trouble coming up with a plan and is starting to get short of time